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Supertuxkart retropie
Supertuxkart retropie













supertuxkart retropie

In some situations this may improve performance significantly, though you should expect that it will still not be the lightest game around on various resources. Vlj is still wrangling with graphics code, and among other things he implemented recently in that regard is texture compression, which makes the game consume a lot less video memory than before. The new camera may still contain some rough edges, but we'll try to smoothen things before releasing a stable version of the game.

Supertuxkart retropie code#

The previous camera had one notable design fault, so getting this code fixed was very welcome. Speaking of contributions, we recently had a student and GSoC applicant supply us with a rewritten camera, which has been on our wish/todo lists for a long time. Obviously we will have to focus on mentoring the 5 students we select, but we do welcome anyone wanting to contribute and can probably find some time to answer questions that may arise. On the contrary, if you find time and can do some things outside of GSoC you can gain some experience and also help us out quite a lot even if the scope of what you do is more limited. That is not exactly what happened, but the principle is that even having a good proposal may not land you the slot if someone else had an even better one for the same thing.īut I'd like to point out that not being selected among this year's SuperTuxKart GSoC students does not mean we don't want your contributions. The not as obvious one is that theoretically, the top 5 proposals could be for the same category, with the result that we would most likely have to choose only the top proposal and then go to proposal #6 to find another good one for another category. The obvious one is that some may simply have had better proposals. Now implicit from this is that 74 proposals will not be accepted, and hopefully those involved will understand there can be various reasons for why their proposal weren't among the chosen ones. It might not be placed pixel perfect, but I assume students won't draw delusional conclusions from that. The mysterious number in the middle is our slot count.















Supertuxkart retropie